Hello everybody!!! I pass the last month trying to find a way to make the grass in my scene shadowed well, but I can't :( I would like to ask you if you have any ideas or if you have this problem right now. Please find some of the setting that I put on my scene in the picture. My idea is to have a precomputed shadow for…
Hello Guys, Thank you very much for your answers guys, and sorry for the late answer :S Obscura - My goal was for the grass : having them receive dynamique shadow and for the rest receive Precomputed shadow :) Thanks for taking time on that! Hourence - Thanks a lot for the explainations. I try it on the 2 lasts versions,…
Hello Obscura, Thanks for your answer :) The thing is that I don't want the grass casting any shadow, just receiving it :) And my terrain already have the Static and dynamic light option on : And the only way to put the dynamic light on the foliage is to put it trough the foliage mode. Then its all like you tell, and it…
Hello! After all those changes I bake lighting it still all black, but when I put cascade shadow (making the place around the player dynamic light), it work just fine. And I had to change the material... I forgot to add an emissive :S Because I used MLM_Custom type material. It's for that the shadow show black. Thank you…
What UDK version? All but the latest 2 or so have foliage lighting problems exactly like you experience. Make sure the grass has lightmaps also as otherwise it won't work anyway anyhow. Having Cascaded Shadow Maps enabled would fix this problem upclose (though at FPS cost). This would be your quick fix, and also improve…
Helloo Obscura! thanks for your help man, really appreciate that :D I test what you said, but It put a lightmap on my grass, and I need my grass receiving dynamic light and the rest of my scene using a lightmap. And I check all the static meshes ingame and they cast dynamic shadow :S thanks againnnn :D cheers lucas