Was one of the first books I read getting into shaders. Definitely awesome though as you mentioned is now dated. The Cg Tutorial book by Nvidia is a good replacement and is free online too. There's decent amount of content though I feel that Shaders for Game Programming has more variety (post processing, lighting models,…
Pretty good. Part I is an intro to how Maya works behind the scenes. I used this together with Chad Vernon's page - I found they complement each other. Part 2 seems to have some handy math tutorials, but if you're already familiar with vectors, rotations, etc. then you could skip this. I haven't really read much of part 2…
Indeed a book that every tech artist should have. Here's some books I have in my library: David Lanier - 3ds Max SDK (free from his website, a bit dated but a good overview of the basics) David Gould - Complete Maya programming I & II Vertex I & II(hopefully soon :) ) Ballistic's Character Modeling I - III had some…