DWalker > I do not pretend to make a pure medieval realistic scene! I'm using, as references, the books of Viollet-le-Duc'c works. That man was one of the precursor of the "art nouveau", so he was criticised for his vision of the medieval architecture. But I'm in love with the "art nouveau" and I wish to do a personnal and…
There is a test I have realized in UDK in 9 days. I had to built a medieval scene with a feeling of verticality using 1024/1024 pixel for the textures. According to the short amount of time allowed for this test, I didn’t had to finish all the scene, only 2 assets had to be done completely. Same thing about the lighting it…
that's a shame you didn't pass the test, I think it looks great for 9 days for work. My only crit on it is the lighting for the Medieval Hall, the lighting from the window and the wall torch light are competing. I think the outside sunlight should have more of dominating light than the wall torch and should serve as your…
Is the wood floor constructed correctly? All the panels line up perfectly. Seem like it would fall apart. Do you have reference for this? Is what I typically think for the pattern of wood floors. Currently there is nothing for a sense of scale. I can't see a beer mug, chair, table, etc and figure out how big a character…
The wooden floor has been made like this because there is tunnels under them and I plan to make other rooms connecting to each other. This hall and the tunnels are some of them. I take note for the technique suggestions (contrast, color, etc.) However about the background aspects I already gave some details in the previous…