UPDATE: I stopped working on this back in March, but decided to pick it up again for my portfolio. I rebuilt just about everything, including new textures. --Old stuff-- After getting some great feedback on my portfolio(still looking for input), I decided to try and bust out a scene before Sunday. If I'm not 100% done by…
The new roof looks much better. I would recommend you go through at some point and add some wall variations with broken pieces, and maybe add in a vertex shader that has not only water puddles, but also cracks in the ground. The key is getting the proper transition (and you will need to moderately tessellate your geometry.…
It's coming along, great work so far. I think the ground needs a bit more love. Try adding some cracks in the pavement where the grass is growing out, maybe add chunks of ground too. The wear on the ground too is a bit too low res, doesn't match up with the main texture, not sure if its vertex paint or a decal? either way…
Yeah, you're right. They were made for something else and scale wasn't a concern then. I thought I sized them down when I imported them, guess not haha. Here's a small update. I ran into a few problems with how I did some of the assets, so I had to backtrack. Currently, there is a base texture for the wall, base textures…