Hi there, I was wondering if there's a way to create or put a new vertex on existing geometry? I see that "create face" under Editable Poly's "polygon selection" creates a vertex in a random and unpredicitble place and it isn't working as 3D Coat's brush. The vertices there are "floating" on the mesh - any ideas how to…
you dont need to be careful when you place the edges, because you can corrigate it later.my suggestion for this, place another cylinder for reference , size it properly and then move the vertexes at the top viewport.yes, its not perfect, but who cares, if it works :)