Found a tutorial which explains how to do that with xnormal aswell. http://www.donaldphan.com/tutorials/xnormal/xnormal_occ.html a bit scrolling and your there. nice for highlights it seems.
Hello everybody, I'm having trouble with an item. I followed the tutorial created by Lennyagony. apparently everything was ok, but when I export to Dota this happens: The texture was strange in some positions and transparent. Does anyone have any idea what this could be?
Probably files on the technical requirement page for Rubik are out of date. The best guess in my opinion would be to decompile his up to date files from game to SMD format using this tutorial: http://wyksblog.com/getting-started-dota-2-cosmetics/
@Insaneophobia Here that will help you. https://www.youtube.com/watch?v=EuBIkPcTH3g Although if you have newer version of max maybe you will have to change view of material window from slate to compact (fist tab in material editor window). However your question in very basic and not DOTA2 specific. You should grab some…
Hey SandmanSeven you could try to look into this tutorial that was created by our fellow polycounter Lennyagony http://steamcommunity.com/sharedfiles/filedetails/?id=123397498# There is very detailed process of item creation from start to previewing it in game. Give it a try. btw my memory fails me and there was an…
Simple question/task maybe not so simple answer: How do you guys do your promo shots? how do I get my model into the modelviewer on the existing heromodel? I got the sourcefilmmaker working so that it shows me the actually dota models, followed cyborgmatts tutorial. but he doesnt explain how I might add my own model so I…