hello all! we've had a few issues with our courier and was wondering if anyone here might have any ideas. Basically we have our animations looping and whatnot fine in maya, but when we export to fbx, some of the anims in game then start to glitch e.g. popping/just not looping smoothly I was wondering if this was something…
Damn, posted in the wrong thread :poly122: I'm exporting animation via the .smd exporter that comes with the Source Film maker but all the animation is flipped on the side, as if it was taking all the Y-translation values and using them for Z-translation and vice versa. Any idea where/how I can fix that?
Hey, I am new here and just completed a couple of items. I am having an issue I am unclear what to try now. The weapon and offhand import properly to game and work in animations except for walking. When the character is walking the weapon animates but is floating almost the full characters width away. Had been working on a…
How do I export animation for couriers and wards? Just grab the skeleton with the animation and .fbx it? If so, how do I export just a specific frame range (i.e. 00-30 spawn, 30-60 idle etc)
Okaaay - I'm attempting to export my ward animations using FBX to no avail. The ward loads up into the previewer fine but yeah, no animations. Could someone who's had experience exporting animations give me a quick checklist of what I should be doing when exporting an animation? -- Never mind! I did it :D It seems…
Is there currently a way to get the character animations? I've been searching all week and the only methods I could find were outdated. Any help at all would be appreciated.
Thanks! So much new going on. I am learning a lot. Keep making my models overly complicated. Didn't notice that basic of why my 3dsmax didn't show units. Going forward I will keep everything set to centimeters. For right now though it seems to have just moved the items I tried over a bit so they are floating. which seems…
Just double checking after a bunch of searches.... Is this even possible/has anyone had any success publishing items via Softimage, or is everyone using a middle man (Max/Maya/Blender) to get Softimage created items into the game? The closest I've gotten is using Valve's .SMD tools on an old 32 bit version of Softimage and…
I already did and they're basically the same ones as the ones on the requirements page. But the reason for that is probably that the decompiler doesn't support all the newer features of *.mdl files. It doesn't extract *.dmx files and also can't deal with vertex animations on the dota2 models.
Howdy folks! Very excited to publish my first contribution to a Dota2 Courier. I animated everything for this guy, but currently I'm having a problem with the wing bones. Check it out here on the DOTA Hattery - http://www.dotahattery.com/workshop/courier/warble_and_snikt/ And here is a render from 3DS Max -…