Hello. This is the first piece of my work that I've posted. I'm still somewhat a beginner, but I'm pretty proud of how this turned out. Any constructive criticism is welcome. This was based on a tutorial in "Game Environments and Props" by Micheal McKinley. [ame="…
Your cylinders all seem to have the same number of sides, regardless of their size. Thus, the base and the outer cylinder appear blocky, while the inner part has too many. 20 or 24 sides would probably work well for the outer cylinder, but the base might need as many as 32. The inner cylinder seems to contain a healthy…
You could cut this down to 10 sec. Have the AO and wire frame happen around the 180 and 360 turn mark. There's really no need to see this spin around 10 x's. The presentation is good... just kill the music and shorting it up a lot.
The music is wayyyyyy to loud, and is clipping nearly ever second which would probably kill a headphone user. It is a well rendered turn table, but I think for props like this static shots with texture breakdowns are your best bet, just my opinion.