The new Bullet integration is for ridged body simulations only (boxes, cars, stuff that doesn't bend). If you want to simulate cloth inside the viewport, you can use the cloth modifier. The user docs for the cloth modifier is way behind, but the controls between Blender 2.4x to 2.66 should be the same.…
Been using Blender so far and loving it. This is what I am working on using Blender- I am a little confused about the bullet engine integration in 2.66.What I am gathering is that with 2.66,u do not need to enter game mode to run realtime simulations.Does this include bullet softbody without going into game mode? I don't…
CGCookie put up a tutorial the other day on the cloth simulation. Not sure if you can bake it out for your purposes or not though. It's not really an area/workflow of Blender I've explored much.
I'm not actually sure if the soft bodies can be baked out form the game engine. My instinct says no. The cloth sim is kinda sorta real time. You wouldn't be able to use it in the game engine, but it simulates fast enough (depending on the number of verticies you have).
Thanks ProperSquid for clarifying.I am guessing the cloth modifier isn't realtime but I am wondering if one can bake out bullet soft bodies simulated in game mode to keyframes? Another cool thing they should add is viewport support for transperent shadows.Right now it works only in game mode.
@xrg Thanks,xrg.I checked out that tutorial a few hours ago.I was reluctant to use it because coming from Maya,I expected simulations to be very heavy and time consuming.Not to mention in the tutorial,the instructor stated the simulations were sped up as each simulation was about 5 mins or thereabout but I am guessing its…
Thanks ProperSquid.Its kinda disappointing all those features are only available in BGE and not the viewport.I am suspecting they are seperate for a reason?maybe the viewport can't handle all those filters/effects but the engine can. I have decided to dive into bge.Gonna miss cloth though.If the viewport can look this…