The link you think is the foot, is actually just CAT's poor visual representational of the foot. It's a link from the ankle to the toes and doesn't visually have a heel or a sole, but technically is grounded. Bones are just pivot points, some people dress them up to actually look like the things they should represent,…
That looks "normal" to me. What exactly are you trying to achieve? Do you want the bone to run down the length of the foot mesh? I guess I can understand it might look like a bug because the foot bone is rotated down, but that's actually normal. You can move the foot platform and adjust the length of the foot bone to…
Well I've tried rotating both the feet and the platforms. Yea if I remember correctly, rotating the feet didn't do anything (something to do with the IK chain maybe?), and rotating the platforms only slightly fixes things, but you can never make the feet "level". If you rotate the platforms, the feet swing from "diagonal…