thanks to a friendly animator, finally got this fella up and running! [ame="http://www.youtube.com/watch?v=X0UsxmvW8_0"]Run Test[/ame] this was just a test to check out the rig - final anims will be more simian-like (running on knuckles etc.)
very early blockout of run - still waiting on finalised game geo + rig before final polish pass! [ame="http://www.youtube.com/watch?v=FW27h62-wDI"]LPC - Run Blockout[/ame]
Things went a bit quiet after submitting our courier, so decided to take a bit of break - until recently getting some feedback that asked for some changes The problem is, we keep running into a recurring issue with the blade rotation. No matter what we do, we always end up with a slight but noticeable jitter/stutter when…
Just some random thoughts, maybe you should try it out see if that changes anything. . Include frame 65 in your fbx export. When I tried to remove the last frame of my run animation to have something that loops perfectly, that's when I noticed some hicup in my cycle. Not sure if I was hallucinating, but who knows, maybe…