pre-warning: I suspect that there have been threads in the past that have had a discussion on this very subject. I have honestly looked around for them, but found nothing solid. So if you think this thread is unneccessary or the discussion has been opened too many times, please excuse me, it's not my intention to fall into…
edit: I realized that I sounded like a bitter person, so i'm rephrasing to the second reaction in this thread: i was not really talking about the maturity pertaining to the evolution of the game industry towards a form of the industry where the film industry is today, but rather about the maturity of the content, in…
They are ttaken seriously. Look at the serious games initiative, and Games 4 Change (G4C) specifically. For more consumer/mainstream, look at the work of Thatgamecompany, specifically Journey. Its out there and growing. You just have to know where to look and have a passion about expanding our artform beyond just "fun".
I find that a lot of people talk of 'games' and 'stories' without defining either. For story, I go, as above, by Brian McDonald's, "the telling or re-telling of a series of events leading to a conclusion." It's not water tight, but it holds well enough for me. (Also see his opinion on games he certainly isn't unaware of…
I disagree traditional media don't respond, but the audience has full control over the way it chooses to perceive the information it is given. Everyone has his or her own interpretation of a piece of art, even centuries later in an entirely different episteme. It's most fun with music: is Bach's Chaconne about his…
I really like where this conversation was taken, actually; this provides some really interesting conversation material for the podcast :D to kind of continue down along the lines of the conversation though, I would like to react to a couple things: firstly, I agree with Zwebbie up to a certain point, in that I do indeed…
To add on to what Swizzle said, the biggest hurdle for evolving and refining games is that they don't have much in the way of established creative production models to draw on. Film and theater are the two parallels people frequently try to make, and we even mimic a lot of the production and studio concepts that evolved in…