So I've had that same issue for a while with max. I've come up with a few workarounds and found some scripts that make my life easier. I know this thread is kinda old, but I think it's still helpful. ColladaCGF- http://sourceforge.net/projects/colladacgf/ This allows me to rapidly prototype, check scale etc etc. All you…
There's an external fbx exporter for ce3 and it works pretty good with modo.If you go deep and try to use modo as sole modeling application for game-art pipeline then you'll be succeed.I know some people already doing that.You'll need a few handy scripts though.I can't imagine using modo without aid of scripts. fbx…
Thanks igi I was looking into the pipelineIO script and it looks like a "god send" and it would be nice to see a tutorial for it. My problem is modo and ce3 have the possibility to work hand in hand on all levels just like max and as Cry-Ruan has stated to me "the entire RC is based around COLLADA" and you also have the…