Hey Guys, i want to create a lighting artist portfolio as its really become a love of mine beyond environments. Where do you get the content to light? DO you just ask people for their scenes and light them ?
I had the benefit of transitioning to lighting on the job, so I did not have to create a lighting portfolio, but I would ask to join in on a mod with a talented environment artist. Also do not underestimate the benefit of playing with real world lighting equipment. It has helped my virtual lighting immensely. If there is a…
Hm! Well the stuff that got me in as a lighting artist is my renders in maya. Although you wont encounter this much in a game engine, you might want to explore something like mental ray, vray,etc.... I can tell you now it will be nothing like lighting for a game engine but it will put you in a certain mind set and help you…
poops is right... if i was you i would try some block out lighting... show off what you can do WITHOUT a nicely textured environment... lighting is all about composition, colour and intensity... ive done a fair bit of "lighting concept" take a very simple scene blocked in and try and give it as much atmosphere and life as…
This article in the News section had some good info about the lighting in Halo 4. That game has some really good lighting. http://www.polycount.com/2012/11/20/the-environment-art-of-halo-4/
If I were to build a lighting portfolio, I'd also build the environments I am lighting. That is not indicative of what you'd be doing in your job as a lighter, but it shows you a.) take initiative and b.) have more skills beyond being a lighter.
lol I may have given you more information than you bargained for- not many people I know specifically -want- to do lighting so I got excited. Here's a link to some free scenes you can light... http://www.3drender.com/challenges/
there are a ton of assets in cryengine or udk that you can use to quickly compose scenes and then do a wicked lighting pass on them. that could be a good starting point.
I could but i feel my environment art is not up to par with current standard and wanted to light a professional environment. Just just probing to see how other did it