So a bunch of friends and i were wondering.. What are the new big fancy techs/techniques that will define the next generation of games? In the past we saw the rise of normal maps, SSS attempts, DoF, bloom, dynamic tonemapping, etc. but what are we expecting to see in the coming few years? Which new techniques are we…
This generation wont have the mega leap the last one had. Going from painted maps to the ability to having material definition was so massive, it defined the current generation and nothing even in the future will have such a leap. From now until games look exactly photo real it will just be improvements on things that…
Physical based lighting Motion/Touch screen control methods Social media integration on everything Cameras/sensors under (or above) your TV 4k rend....no wait next time Bunch of improved crap (lighting, effects, blah, blah) too What won't define next gen: Faceplates on game systems One thing that is lacking in the released…
I think we'll see a lot of newer technology applied, yeah, but I'm doubtful that graphics-wise the end-user isn't going to be able to tell the difference, because I certainly can't from what's been presented so far. Interesting games allowing interesting interactions with an interesting world will shift titles in my…
where there some talks about simultaneous streaming + theater release that I missed? We've had the ability to stream movies to our consoles this generation. It will possibly lead to more people dropping tv subscriptions but it sounds like the cable companies (in the US at least) are trying to adapt rather than fight it
i see your point is, though i think the biz will take a hit. when you can avoid the lines and just load up avengers 4 on your console, thats when theaters will go south.
I'd play that game :) But yes very true. Btw the Samaritan demo runs completely fine on a normal PC, even back then. The only reason it used 3 powerful cards was because they turned up the AA very high and the transparency AA killed it.
Most under the hood improvements require engine enhancements and or better programmers with more time. Basically if you want better results you need more skill and more time. So if you wanna see some awesome non graphics stuff you need a studio that has a huge amount of programmers or just really good ones.