Tried playing with the Maya script.. Having trouble getting it to work. I have put one of the files in the plug-ins folder and loaded the other through "load script" and tried running it. Doesnt seem to work. Checked my plug ins editor to see if it loading fine, it isn't. The "main.pyc" doesn't seem to want to activate.…
the main one wont activate, you want r7_vertCuratureCmd.py enabled in the plug-in manager. than you run the script with. the mel code. r7_vertcurvature; i just made a shelf button with that. they go in the plugins folder, since there implemented at a scripted plugin. i got both the "r7_vertCurvature_main.pyc" and…
no need to unwrap the hp it stores the data in the vertex colour. all I do is use a little script in maya bonus tools to visualize it on the hp mesh, than bake the hp vertex colours, to the low poly mesh in xnormal.
could just be your settings. but what ht found works very good is a script in maya called "r7_vertcurvature" that bakes the concave and convex information into the highpolys vertex colour and it gives me a really good result. if you use max i believe there is something similar called tension modifier.
ya the maya script works great for me, i just save it to vertex colour, than use xnormals vertex colour bake. the XN curvature maps are very hitting and miss and tried to use them in the past and usually had to spend like 30min messing with settings to get a good result. just remeber since your bakeing to verts the high…
I did a google search and ended up at a polycound topic. Looks like you have some experience with this passerby. I was wondering if you could make a quick screenshot(or just type it up) of the settings you use inside of xNormal. Either the default settings are wonky.. or the mesh I am trying to bake is all kinds of crap. I…
Well, the thing with xNormals curvature is that you will be needing to do allot of testing per mesh/bake. Lots of rebaking until you have found the perfect settings for your assets. And even than you are eyeballing the "perfect settings". About xNormal and the green maps, like I said in post 6 I encountered this as well. I…