I really like the animations on the wards, but I think the idle animation for the dire is way too short and repetitive. I think it is okay to have that type of animation, but right now it like, look-look-spin. Where I think a more successful animation would be look-stare-look-stare-spin. That way it slows the animation…
Updates! Thanks for the feedback guys, I differentiated the sentry ward a bit more, you guys were totally right there, reads much easier at a glance now. I also reworked the death animation to something more traditional, what I had before was a bit too flamboyant for a humble ward as ike put it so nicely.
Aaaaaalright, redid UV layout, rebaked etc so here's the newest version. Also started working on the animations and since the lod0 is only ~800 polys, I wanted to try out a cool death animation ^^ I'm gonna go back to the radiant ward and give him a nice shatter death as well, though I'm gonna have to cut back on my polys…
In a continued effort to be more active on the forums, here's some new stuff and some old stuff I did in the past months. This was a ward I did for the ward chest together with a bunch of other people. I was responsible for concept, modeling and textures and Hayes was responsible for the animation. Shoutout to Oroboros for…