I'm writing a bit of an article for an Australian games magazine as part of a series on games development, in this case covering the difficulties of working games based on licensed IP - movies, tv series, cartoons, whathaveyou. For anyone who's ever had the mis/fortune to work on them, licensed games are a genre that have…
I was working on a Power Puff Girls Edutainment title, working on the cut-scenes, we had loads of illustrator examples of characters and backgrounds and were piecing them together in Max (possibly as splines, it was a long time ago.) I was mainly doing backgrounds in illustrator, padding out examples they had given and…