Where should I put or what should I do with the material functions? Because its saying "missing material function" Strangely they are all on the material function list, but they aren't working. I copied them to the engine's material function package too, but still nothing. :(
Shader updated, should work from now. Had old function and cube was broken(( And one more note - If you want to change cubemap, go to the F_Cube mat function and change it there. Try to keep values for Sky texture and Cube texture the same. For instance if your sky texture brightness is 2.0, do the same for cube…
nbac Only terrain. I tried it for icebergs, but was not happy with modularity. So just sculpted them. Sky currently primitive, just some panned cloud textures with UV distortions+ additional texture directly connected to Power value node, and affects alpha erosion of visible clouds. IWant to make more accurate masking for…
Man, thats extremely awesome! I am now checking out all the material functions you made and am trying to understand them better. Its pretty amazing to see peoples progress with these things since physical based shading is more and more becoming something everybody wants to have (or at least should want :D) and I think the…