What agito said, a gentleman's moustache would be the best option! If that breaks your tri limit though I think that Whitebeard moustache #2 is the best one!
You guys are my favorite Dota 2 community workshoppers, absolutely love everything you've submitted! Keep up the good work and I look forward to seeing more from you guys in the future :) If you guys worked toward something like a community treasure chest like Anuxi had, I wouldn't hesitate to buy some keys, hehe.
@GhostDetector I think that retopo is a balance between low poly shading, texture space needed and triangle count. I think Clockwerk eye is a little spherical so it needs a middle point so the shading will look better. We could achieve such shape also with 2 cylinders not attached, but we will lose much texture space.…
@Hudston: Thanks man! We will probably tweak a little before the submission. The flying model is a secret ;x @Konras:Haha thanks! This is how I made the rope: 1- I create 4 cylinders side by side, then create a nonlinear twist deformation 2- Then just twist and use a bend deformation to make a circular rope 3- Make some…
Spud- Oops! Almost forgot the "save forever" thing. Thanks! MdK- Yeah, 3DCoat is a nice program, perfect for Dota2 items imo. This is the progress so far, I'll stream it again later today. We decide to go with 2 items, so I did a quick concept for the armour. Maybe it's a bit...too much? hahah Oni is streaming the armour…
you can paint the real geometry thats the biggest plus point, think of it like drybrushing real objects but you can paint the peaks and valleys with 2 different colors at once. It is so easy to get a nice and clean basetexture with zBrush, together with some bakes you can generate make 80-99% of the diffuse texture just…