Hi guys thanks for the feedback, Agreed the texture usage does seem excessive but there is a reason behind it. That is why there's a breakdown incoming. As are some additional shots to see the material definition better. In this shot the key light is above and behind the visible metallic surfaces so you're not seeing…
I don't get why so many textures either, also it looks really like one diffuse map... A lot of the details don't even seem to be normal mapped and there is almost no specularity whatsoever. The materials themselves don't really read like anything. The rocks are a tad lumpy but looks pretty good overall. Something like this…