Working on a full dynamic project as well. Targeting the dx11 mode to take advantage of the deferred rendering. Got the stuff in this thread figured out and working ok since week or so ago. Also got the shadow bias adjusted so there is less artifacts at steep angles. (This one is hidden in the ini files for anyone trying…
@Ipcstr, thanks. You are a bit limited if you want to take advantage of deferred lighting so anything but Phong shading will use forward rendering even in dx11. I was hoping to be able to get decent results with deferred lighting so I could use it for most of what is on screen and avoid some of the performance Issues with…