Your sculpts are fantastic but so much detail is being lost in the textures, and it looks like the masks are barely being used. Have you seen valve's texture/mask guide for dota 2? It shows you the methods they use to create higher contrast in the low res textures, stronger AO and a point light map could help a lot, and…
Thanks Jalcober and Madzia. Good call the value separation. I've been actually color picking from the base weapons in DOTA2 to make sure they stay in line with those. I totally agree about the lack of value separation. I didn't think it would fall in line with things. Guess I'll do it anyways. Here's the version with the…
You have fantastic sculpts over here!! I thing that main problem are textures. Because they are not symmetrical they have low pixel density on final models. Try to add symmetry when you can. Also things like those golden spikes can be duplicated, so all 3 of theme would share same texture fragment. Dota2 sadly has really…
Just invert the green channel in Photoshop. It's super easy. In the CgFX DOTA2 shader there is a green channel inverted click box too. The shots are from Maya and the green channel is correct.. I actually have the direction set up correctly. The lighting would be backwards on things. So it wouldn't make things look…