i love the idea of the floating ice fragments, the reason for the ring is simply that I assume it'll look a little stiff without floating animation. the floating fragments were also in the original concept which got lost due to pc freeze, so maybe i should try it out and see how it translates into the game without floating…
yeah.. i am working on it. I wanna see how the texture does its job and then go from there. thought about floating shard around the top of the staff but, well nothing set in stone yet
I like B but I would remove the ring connecting them so they're floating icicles, it gives you more tris to work with. Also you could try varying the size and placement of the fragments to give it interest
I ran into a little weird problem in zBrush while starting to sculpt the axe contest weapon. This is the basic lowpoly model before making it a dynamesh: and this is the model after making it a dynamesh. any suggestion why that happens and how i can resolve this? EDIT: nvm, found out myself. i had vertices floating in…