Honestly the look really good,it will be good to show the modularity of the rocks by putting them in a small environment, nothing to complicated just to test them. Cool stuff man.
I'm using some speed sculpts I did to practice some of my texturing (which I have not done in a while) and could definitely use some feedback and critiques. Have at me! (the only properly worked up uv shells is the one in the middle and middle left)
That's some inspiring work! I may have to start a rock study soon :P Did you have any idea of the final formation when creating the pieces, or was it all just put together in the end?
Looks great! Technical crits: - Needs padding around the UV shells, without it you can get seams, especially if a texture mip-maps in game. - There seems to be more UV shells/seams than what you need? Did you tennis ball unwrap it? - Remember that you can treat your old low poly as a high poly model and bake your maps from…
woohoo im doing rocks atm so this thread got me excited haha. I was wondering..how did you unwrap the rocks? did you model the rocks with a cheeky split in to hide the seems?
Nice looking rocks, about the padding it was covered in this thread recently http://www.polycount.com/forum/showthread.php?t=117373&highlight=padding :)