Hello. my skeletal mesh gets imported ok but as soon as I import the animation and use the animset this is what happen the only thing weird is that UDK is giving me a warning of a repeated bone name but I already checked and have no repeated names. Thanks in advance for any help.
You have almost no tweak under the UDK to solve this kind of problem, everything you need to change will be in you 3D software. Which one do you use ? And give more information by the way, we can't help you because we don't know your Mesh, your Rig and your Skinning. In this case, maybe you rig is fine but not your…