Was messing around with my anisotropic shader, and came up with this :V The amount of blue comes from a node plugged into "CustomLightingDiffuse" if you want to try it out... It's a MLM_Custom shader, lighting effects it. the texture sample is this https://dl.dropbox.com/u/8510078/rainbowMap.png
thanks Obscura thats awesome, Id like to look at more of what that material is doing but in the picture a lot of the node labels are missing so Im unsure on some of it. From what I can tell is that youre lerping fresnels with a normal map version of the anistropic map.
Well Im not trying to make exactly what a CD is. Im just trying to get access to the fall off areas of a regular specular highlight and make it so that there rainbow colors which are basically rings around it. I guess I just want to know if there is any way to access a specular high light and associate different colors to…
yea i guess they are just rings of color coming out based on a direction, I just thought that the anistropic flow had to be based on a single direction on the mesh and wouldnt dynamically follow the specular as if it were a smooth surface. I am trying to do a diffraction effect, just for a fantastical material which has an…
Hey, so I would like to make specular in my material which is reminiscent of a CD. What I mean by that is Id like the specular to have a rainbow-like effect which splays out from the specular highlight. I don't want the specular highlights to be lines going toward the center like they do on a CD, I merely want the effect…