ok, so does UDK run slowly with only a blank/default level open? If it's running slow with the level, how many assets do you have placed and how heavy are they? (in other words, is it the application or your work that runs slow)
Hello! I've noticed that as I put more and more in my level, UDK starts to run very slowly. This is especially true when I go to test my level. It will run frame-by-frame with no fluidity and makes it very hard to test. I've already set my laptop performance settings on Best Performance in Windows and I shut down as many…