The budget for a scene - well for PC of course almost no restrictions, but since all assets are made for console, the vertex count was around 4000 (max) per object. That is around 6000 polygons i think. But not every piece is maxed out. Texturesize is 2k for PC and 512 for Console. Over the time you get a feeling of what…
I'm currently breaking stuff appart in Crysis 2 to see how they built the environment, and basically every major piece is not modular at all. I did some extraction of meshes in 3dsMax and I could see that the pivot point of those meshes was in the center of the world, but not the object. So you guys did make the object…