Thanks for the feed back, I HAVE learnt a lot this semester and by doing this module. A lot of ideas, principles and anatomy, all of which I aim to apply in the future. Please keep an eye out for my future work as I intend to post it on here.
Well since getting feedback from both Polycount and my lectures I realised that the arms were too short and that the anatomy was not quite right, such as the shape of the head. Interestingly I have managed to resolve these within ZBrush and then make the correct changes to my base mesh. Additionally my low polygon model…