No Problems uberpheonix! The hint for me was the smaller bridge to the cliff in the distance. I just assumed that it would be approximately the same size as the closer bridge. <edited for grammatical error>
I was wondering if anyone could tell me, the right most post near the bridge. Is the rope on there hanging down or is it connected to something on the main Island? thanks
Day 3. I have never done any environment work before (very little overall 3d work as well). Next up will be the last island, and then the smaller pieces (bridges, vines / ropes).
Beats the heck out of modeling a kid I also just noticed that the rope in the background is coming from two of the big posts. The bridges don't connect to those, only the draping rope in the mid-ground does, lending further credence to the "it's just a rope" theory
Geez, I've been away from 3D for way too long, but now I get to come back trying to figure out hand-painted textures in a foliage-rich night scene, absolutely none of which I have any experience with. This oughtta be fun… So, the way I'm seeing the breakdown, we've got our "hero" assets, i.e. the main tree and the house.…
Need to adjust the building, block in a window and tweak the bridge. I think I'm done with the tree for now in terms of blocking it out. Also, seeing as I'm new to this.. should I create a new post each time and post progress, or just edit my original post and paste the links so you can view all the progress pics in one…
I think it should be a darker tone, currently it seems too lit but the tree isnt light or the house isnt lit. I dont think the moon is correctly shown either, as in looks odd, and also make the bridge has gaps in them visible from this distance to really get it to stand out, just looks like a piece of wood from this view.…
I have been watching the last two challenges, so thought I'd give this one a go. Breakdown of the scene: Tillable Textures: * Grass * Tree Bark * Bridges * Bricks/Plaster (House) * Planks/Straw (Roof) * Stone/Dirt (Ground) I will most likely create a few different stone/rocks for the ground and then use them as static…
So I finally got round to blocking out the concept art. Planning to throw this lovely little scene into Cry Engine and have a play around with the various gem's it contains and to learn a new engine. I'm not sure if it would be best to have a tillable cliff face texture or just to sculpt it all out. With the bridges and…