Hey, this is starting to look pretty good! I have no idea how to approach the clouds myself, so I might take some pointers off of your method. I also think this month might be going slow due to the fact that a bunch of people decided to polish their work from last month instead of participating here too.
Looking good, loving the high poly stuff akh; and Azzamat, nice clouds I'm been slow to get started on this but picking up the pace now. I've got a base down on most of my textures and basic modelling, I'm gonna be iteratively refining textures and building on the modelling from here - and getting it into UDK ASAP for…
@Samcole: I would make the grass blades curved in some way. Right now they look like a bunch of green spikes waiting to hurt someone. @akh: Those posts look awesome! I'm pretty sure that you could reduce the poly a bit. If that was to make into a game map, it would quickly slow down the engine unnecessarily. Looks awesome…