Hey guys, I have a problem and I can't seem to find the documentation I need. I have a very high res mesh, with both texture data and vertex colour data. I need to take this mesh through zbrush, but I can't seem to do this without loosing the vertex colour data. I know I can make a new polypaint from the texture, and iirc…
SOLUTION: I came across this problem again recently, and while googling it, I hit my own thread! Luckily I have a workaround/solution, so I thought I'd post it. Once again, this is for a situation where you want to export polypaint information from zBrush as colour per vertex, and you need to read this colour per vertex in…
Hi , i am exporting my multiple subtools into one fbx file and when i use that to bake it is not picking vertex color . can you please help me . here are more details on it http://polycount.com/discussion/196704/cw-flash-barry-allen-sculpt#latest BUT as you can see the error below , it did not pick the vertex color i…
Just to be clear, you're not asking how to load polypaint from zbrush into other programs, you're asking how to get vertex color from another program into zbrush to preserve it? If that's the case, what are the vertex colors going to be used for? Do they need to be loaded into zbrush to drive the material/color, or are you…
i prefer doing my vertex colors in Z as polypaint vs the finicky interface found elsewhere and baking to bitmap is not an option for this use case. i had no trouble locating a maxscript via google that reads zbrush's polypaint and imports the OBJ without further ado. disclaimer: i had to alter it so it would not create a…
Yeah most commonly that's a prob with your import, I know for example if you try baking the vertex color to a map in xNormal, it should work. Some apps/verssions of the obj importer are a bit annoying with properly importing various data from objs, it can be quite annoying.
Thanks Fearian, Also sorry to bump the thread after so long, but this appears to be the top result when searching for how to transfer Polypaint out of Zbrush as vertex colors. The method Fearian suggests works fine as of March 2016 (Zbrush 4R7). I have tested this by: -Decimating a mesh down to 5 million polys ("use and…
The "vertex color in OBJ file" is a massive hack that Pixologic added in the last couple of years - it's not actually part of the OBJ file format specification (which is why most importers won't use it). They basically shoved the Polypaint vertex colour information into the OBJ file as comments so "standard" OBJ importers…