Hey guys, I have a problem and I can't seem to find the documentation I need. I have a very high res mesh, with both texture data and vertex colour data. I need to take this mesh through zbrush, but I can't seem to do this without loosing the vertex colour data. I know I can make a new polypaint from the texture, and iirc…
SOLUTION: I came across this problem again recently, and while googling it, I hit my own thread! Luckily I have a workaround/solution, so I thought I'd post it. Once again, this is for a situation where you want to export polypaint information from zBrush as colour per vertex, and you need to read this colour per vertex in…
Just to be clear, you're not asking how to load polypaint from zbrush into other programs, you're asking how to get vertex color from another program into zbrush to preserve it? If that's the case, what are the vertex colors going to be used for? Do they need to be loaded into zbrush to drive the material/color, or are you…
Yeah most commonly that's a prob with your import, I know for example if you try baking the vertex color to a map in xNormal, it should work. Some apps/verssions of the obj importer are a bit annoying with properly importing various data from objs, it can be quite annoying.
The "vertex color in OBJ file" is a massive hack that Pixologic added in the last couple of years - it's not actually part of the OBJ file format specification (which is why most importers won't use it). They basically shoved the Polypaint vertex colour information into the OBJ file as comments so "standard" OBJ importers…