That's good to hear. I've run into issues when importing into Marmoset, where I have to import into Maya first and re-export for Marmoset. I think it's a Marmoset issue though where they don't support Max FBX files? Not sure.
Hey guys, I'm a maya user switching over to max and I'm running into an issue. Are there known problems when export OBJ/FBX files from Max 2013? I never use to run into any problem exporting from Maya, but now I'm having all sorts of issues. Here is one: Exporting OBJ/FBX with 2 UV shells in Max With these settings (or any…