starting placement of assets in cryengine..working on some lighting right now..and also setting correct fov to match concept and scale and placement.currently working on a pipe collection as fillers to get the scene nice and full.
Great start so far. Though be wary that some of your objects are not lining up with the concept. The position of the metal objects (not the pipes, and using the grate as a reference) seem to be too close to the camera. Though it depends on how close you want to stick to the concept.
Why not start putting these into CryEngine instead of showing them off in Marmoset? Don't get me wrong, I love Marmoset for presentation shots, but if these are going to eventually make their way into a different rendering envronment, why not just take out the middle man? Keep up the work with the updates! :D
I love the concept. Something about desolate looking tech is awesome. Some thoughts on lighting (since you're re-doing it): Your last shots were starting to feel pretty washed out. The atmosphere is pretty even across the board and your tones are pretty even because of it. I'd aim to bring more value range to the scene. If…
Thought process, execution/process and final thoughts: Here is an insight on my thought process when initially looking at this concept. it may be similar to other artist but thought I would include it in my postmortem, as it may be helpful to beginning artist. Depending on the environment concept or prop concept I mentally…