Hey Polycount! This is my first critique thread ever, and really my first time ever posting my work on the internet. Exciting! :) Anyways, I've been working on an M1911 for a third person shooter me and some friends are making. I've reached the point to where it looks decent, not really finished, but I don't know how else…
Was there any reason you didn't mirror the sides of the gun? You could've saved a lot of texture space by doing so. Are you using a gloss map? Is there any reason why your diffuse and spec are 2047^2, not 2048? Or was that just an error in uploading? Despite using extra geo for the wooden grip it still seems rather flat,…