Increased ambient brightness, keep on adding decals. Needs alot of loving fillers and ground dirt decals. Thinking of water puddles here and there. Thanks to Stromberg for his keen eyes.
Minor changes again. Added a bit of warm tone to the lights (might change back to the colder yellowish), reflection to the bottles, tyres to the dock wall (probably have to do something about the wall beeing quite bright atm, and give the water to wall line some type of decal). Bouy doesn't really feel quite good there,…
It's looking pretty good. This could be nit-picky but I feel the bricks still need some work, maybe use decals or vertex paint some wear or grime on it. The windows, pipes and the water tower are dirty and shows that its been around for a while, so maybe just some brick grime, I'm assuming the trim is a WIP as well. Looks…
Pedro ;) You portuguese stallion! Well not a huge update here, been doing alot of tinkering with the ivys. Had some issues with my export/convert/material scripts not behaving correctly, so reinstall was in place! I'll be leaving the ivys alone for a while now to get back to the building instead, adding variations and…
Alright, so I went back and increased contrast, lowered fog, added a secondary "black" fog to make objects further away more dark. I think I've decided on two main shots that I will work on. What I will do from now on is: - add decals to building where it's currently missing it. - Finish up the catwalks that are missing -…
Hellooooo! Thought I'd just post it this in PP instead of sketchbooks (sketchbook section got crazy amount of viewers yo). I'm open to ideas, crits (regarding anything), massages and any kind of love. I first planned this as a playable level, a circular TDM map with outdoor corridor type of style, however, at the moment…
Hah :) It's not so often the fps is shown I suppose. Had some crazy high filtering on, reduced and capped at 30 now ;). Tried some decals and went on creating some air duct using some tiled textures I made for another pipe-set (!). Still needs plenty of break up variations for most of the stuff. I'll keep on testing some…