I am doing a simple rotation in 3ds max of a fan spinning. There is no bones in the mesh. I know i'm suppose to import the object as a skeletal mesh. I know im suppose to bake animation, and also I know I have to untick the box that says Anim Rotation Only. Even after all of these steps, the skeletal mesh does not animate.…
Thank you. That was kind of what I was looking for, but what if I have a treasure box and I want the lid to rotate open when you a trigger. I want to create and export that animation into udk, but for some reason udk isnt picking up animations from static meshes that simply rotate.
If you want to animate a mesh with a simply rotation or something, it doesn't have to be a skeletal mesh, skeletal meshes are for objects with bones that are animated outside UDK or have a bone to let UDK know what to affect and what not to affect (i.e flags ect) But if you want something to just rotate around and around…