Decided I should start inputting images and the like in a second post so I can keep my first post malleable. TL;DR: Any tips crits on the concepts. Need to be cyberpunk-esque and not tacky. I've woken out of my sleep to the thoughts my project is going to end up looking tacky as hell. Mood board. Gathered quite a few…
I'm making three characters for a project that revolve around the feel of cyberpunk and neo-tribalism. The idea was a few travelers on a slow pilgrimage to a place. Though it was in the future, the choose to keep the attire almost in rejection of the current society. I'm echewing the tribal aspect for now due to the…
Your continuous effort to create this character is admirable. Keep going despite the lack of replies. I would tend to lean with the facial hair version, reads a lot better, keep exploring with that idea. The cheeks are your male character a very rough, very blobby. Refine this structure more by studying facial anatomy…
I've updated the body of the female character. The first and major thing was the hands. They were shrunk in the process of changing the basemesh from my male character into a female. It was due to the relaxing. Next I changed the face in small ways. The nose, jawline, and some other small things have been altered. I also…
Hey. Haven't updated in a while and unfortunately haven't gotten as much done as i'd have liked. I have a couple more concepts though I'm a little meh. I've spend a little too much time doing, and redoing the females body. A little stupid considering it's not something that will be seen in the end. Will upload my female…
Something feels a little odd proportion wise. try making the head a little bit smaller, and your torso to waist feels alittle bit boxy, so try bringing in the waist a little to bring back the upside down triangular male shape. of course though everyone has varying levels of body fat and muscle and im no expert, but your…
Basic Process so far: Created my male masemesh. I'm going to alter it for my female since I'm going to retopologise anyway I'm not to hung up on making it some super basemesh.
Kewl. So I've updated stuff but I can't at this very moment remember all the changes and progression so I'll just post what I do remember. Also these are all w.i.p. Things are still up for changing and nothing here is permanent. I've done some new concepts due to feeling that the ones I had were a little weak. The colour…