The incorrect way -textures are normally painted in photoshop (jpeg/tga for example) which will have a gamma of 2.2 (sRBG) -lighting is always done in linear. The correct way -textures are normally painted in photoshop (jpeg/tga for example) and have to be turned to linear (saving in exr format automatically does this)…
Hello I was watching through the PS4 conference, which all looked fantastic but I noticed that not many of the games are working in SRGB so the blacks are coming out very crashed and the highlights very bleached. I passed a couple of shots from Watch Dogs as an example through Nuke just to see how it looks in SRGB and you…
As far as I've managed to understand it over time, is that it's to do with the monitor's relationship to our eye and some entrenched approaches to image display formats. It's all bloody confusing stuff, though, so I hope I can make this vaguely understandable (and hopefully also get it vaguely correct!) Most digital…