So i'm curious as to what is cheaper on a game. Higher poly counts on character (lets say a MAXIMUM of 24k tri count) with 1 2048 texture or a lower poly count (lets say a MAXIMUM of 12k tri count) with 3-4 textures. I've always wanted to know what is more expensive on the system. Thanks :)
For Xbox 360/PS3 Texture fetching is an issue depending on how the memory management is setup. I think the bigger issue is the number of Drawcalls, and shader instruction (which multiple texture fetches often attributes to). That said, most DX11 pipelines will atlas textures during load. Polycount is somewhat important,…