My apologies for such a massive delay between updates; Ive been working on another 3D project which will be posted on this forum soon. Almost all of the assets have been modelled and imported into Zbrush for sculpting. Current progression is below, with the face and the fringe currently being worked on: The fringe was…
My apologies for the massive, massive delay between posts, but it should hopefully be worth it as Ive worked on this project solid as crunch time approached for the end of uni. So a completed the low poly mesh was completed within 3DS Max. The mesh has 4 material IDs that correspond to head, body, hair and outline. The…