Nothing happened ZacD. You make smile on my face :D Update: new textures of branches and leafs: Can someone tell something about editing vertex normals in 3D Max?
So I finished: I can't write my shaders in Unity, so it's without vertex color. I tried several tools, but the shaders doesn't work correctly. The texture are separate, I just merge them to show it you. And here's small asset: And I know, it's lot of traingles wasted, but I decided to leave that. BTW I based on the ref…
Ok guys, I made some asset on small challenge in other forum: enviro will be finished after I finish this. For enviro I have already anoother texuture for bushes, so it's almost done. But: This is screen from Mental Ray, 3D Max. And I have another screens from Unity, I'll post them later. I need your help to make this look…
Ok, guys: new WIP: Something similar to tutorial from 3DMotive: I just start. Maybe I'll do this on 2 engines: Mental Ray from MAx and Unity. This half_transparent something is some Menatl Ray errors (or my fault :D ). But it can't be seen when behind it I have something (now I have environment color): And know I have…
Ok, so I dont have enough motivation to end that scene. I want to go back to game art. So I decide to make stone throne. And I have a few questions: This is my base from Max to Zbrush for sculpt: But I wan't to make all HP model in Zbrush. Can I get those shapes in Zbrush? This is my concept: I want to make it like 1…
Hi guys. I work now on the snowy scene in Unity, but I have few problems with trees. I want to do conifer tree, and I don't know how to do that. Here's what I've got: And I think, it's not a good idea, to do trees like that. Can you tell me, how to make those trees? Where to where to look for proper textures for branches?…
Just a few years ago, you would have needed a fairly expensive digital SLR camera to capture images with sufficient quality. Now, however, cameras have advanced enough so that even inexpensive ones work well enough. I would strongly recommend a camera with an optical zoom (as opposed to purely digital zooms), as they…