I managed to animate an idle animation during my lunchbreak at work today. I've downloaded UDK and had a play around. I managed to import the mesh and animation in and got it all working smoothly, I'm quite shocked how easy it was considering I've never opened a game engine before. haha The animation is a little rough…
Took a break from texturing and learned how to rig in Max last night. Rigged and skinned this guy last night and threw a quick pose on him to test mesh deformation, seems to do the job. I'll animate an idle/walk cycle animation on Wednesday and stick it in UDK, but here's a quick turntable for now. Pose turntable:…
Right now the biggest issue is the topology of your limbs. If animated, the arms and legs of your character would collapse on theselves! Look at some examples here : http://wiki.polycount.com/LimbTopology?highlight=%28\bCategoryTopology\b%29 Same for the fingers and the face topology could be improved too. I know you have…
Hey guys, Ive been too busy to work on this toon through the week, but I have some time this weekend. I figure with the title Village Chief and his armour composing of many pieces that his village must be some remote craphole, which forces the people there to salvage and use what they can. Im trying to get all the…
Hey guys, I hope you all had a groovy weekend. I finally got over the trauma of losing my last 2 projects due to a fried hard drive. The new pc has 3 HDDs and a solid state, so I won't be losing anything again soon. Live and learn! This project is an art test from Gameloft, so unfortunately I can't post the original…
Thanks again for the tips, Popol! I didn't get a chance to work on this guy since my last update, but I did spend last night cleaning the normal map and blocking in some colours. I've never tried the whole "hand painting" textures approach before this, so if you guys see where I can improve do let me know. Trying to get…