I don't get it "adding some new engines" and UE4 is an old engine? Probably the most popular modern engine to date. At the end of the day Alec it's up to you guys but rest assured you will have people all over MikkTspace support :poly121: Cheers pete
Its hard to know how your engine is set up right now and what your content pipeline looks like. Do you guys use any sort of WYSIWYG maya interface? What format are the models passed to the engine in? If you work in maya, and your engine is correctly synced to maya, you have the advantage of easily previewing your bakes in…
The Old Republic MMO used the Hero engine. The only bummer about the engine is that you have to pay for it. The best thing though is that everything you do in the level editor is live. So no more having to upload files for someone else to have to then upload to their UDK.
it only alters how you UV in so much that you can use fewer (or no- depending on the engine) UV/smoothing splits. The quality for all the engines is good enough (including unreal) that my workflow looks like this: 1) make my lowpoly 2) UV in the way that is most intuitive to texture, minimize UV splits 3) Split smoothing…
Hi Alec, I still don't really understand what this tool is used for so perhaps you can explain. Our artists use Maya and our game engine uses the normals it gets from Maya, I think you guys call this synced with the engine. So does this tool help us? And what is the big deal with syncing the engine to Maya this seems like…
There is no mention of this tangent space change in the what's new features, where are you looking? https://www.unrealengine.com/blog/unreal-engine-47-released