3dsMax renders images fine, it only adds dithering when saving. It's turned on by default. To turn the dithering off in 3dsmax go to Customize/Preferences/Rendering and uncheck the "True Color" checkbox.
thanks for putting that together. I think overall the max output looks better. One nice thing with handplane is that you can bake a big sculpt mesh inside xnormal but still get access to a 3dsmax TB map.
Unity 4.2.1f4 free, forward rendering. Contestants: - 3dsMax tangent space Green Up (green channel flipped) - Handplane: fed with 3dsmax worldspace normal map - Farfarers TUnitySpace This is the unwrap, single island, done in Max with really minimal distortion, one face has some slightly visible stretching when viewed with…
Hi Ted, Thats a new one. What does 3dsmax output look like? Also, what 3d package and file format are you using? I'm looking into this, if you are able, can you send over a lowpoly along with the object space map?
I have a problem that occurs when using handplane, I made normalmaps in 3DSMAX 2014 and put them together in photoshop(left image). But when I render out the handplane normalmap I get this (right image), what could be causing this problem?
Hey Alec The 3dsmax output (assuming you mean if I baked in max) looks fine, pretty regular normal map. I'm exporting from max, using FBX for the object and TGA for the textures. I just sent you an email with the relevant files, thanks for looking into it.
I use 3DSMax 2013 and to my knowledge 3point shader is not compatible with it. At least I haven't managed to get the modifier working needed for quality mode. Edit: In Marmoset, the faceting disappears, along with the seem running along the top and bottom. However, it appears the the green channel is flipped on the…
Hi, I've used Handplane with xnormal before and it worked great! This time I wanted to bake from 3dsmax to get better control over the projection cage but once I pass my object space normal map I end up with a not so tangent looking map. Here are the steps I took: 1. These are the settings I used to generate the obj space…
I am getting a new error with v1.0. I export my triangulated object from 3dsmax and the baked object space map with default max settings to HP. When I choose the files and try to bake I get this. "The object space map appears to have normals that don't match the yz flip and xy directions of the input mesh. Would you like…