Hey David, Sure thing dude! My general workflow as far as modeling and texturing goes is- - Create Highpoly model in Zbrush (for models with organic elements like the rocks) or Maya (for hard surface stuff like the temple) - Retopologize in Topogun (organic) or create lowpoly in Maya (hard surface) - Unwrap lowpoly in Maya…
Thanks for the comments guys! SaferDan- Yeah, I'm still planning on adding the mountain and all that, I really want some impressive lighting and atmospheric effects in this when it's done. Right now, the lighting is about as basic as can be, I haven't really messed around with it at all since I've been focused on just…