Yeah, I've had my issues with that one. It's supposed to be painted concrete. I've actually tried to make it more concrete-ish a bunch of times, but it only resulted in too much high frequency details. Nevertheless, I should give it another try :). I've got normals and speculars for most of the textures, e.g. thats the one…
Haha, material definition gone WRROONG! :D. Actually the red wood walls are supposed to be concrete. I guess that means back into Photoshop with that one!
Wow, that's an amazing art-style you have got going on. So clean and crisp. However, I also thought the red wall textures was supposed to be wood, if you made the mortar between the concrete slabs a bit more defined and also added some chipping to the paint I think that might help sell the concrete feel a bit better. But…
Awesome style, and it's looking great so far. I too was confused about what material the wall was made out of. I thought it was wood at first, but the cracks didn't look right if it was wood. If it's supposed to be concrete, maybe you could show more indication of the material by giving it some additional "porous" surface…
nice! do textures use specular any normal maps? they seem to be reacting to the light in ways that diffuse-only textures can't. unless it's some illusion. i gotta say that i'm not sure what's the wall supposed to be made of though. it's too red to be concrete, too contineous to be bricks and too smooth to be wood.