:cool:I just wanna start my day by a little HighQ Grass turtorial _________________________________________________ Important: SCALE YOUR OBJECT 256 both Y X Z Optional: (This is not needed)
I'm afraid this is not a very good way to do grass for a game environment. You end up with 1000 polies for something that reasonably should only have like a dozen polies.
Good start, but i'd say its still not at game level specs, and meshlab gives fairly messy results. I think you could get some nice quality results if you were to bake the converted paint effects grass to a few different planes then arrange in an interesting way.
I know thats why i you should go over to meshlab change the polygon count to around 30-200. Works very good in CryEngine 3 (and thats just over 50 polygons, with UV mapping and custom material, i also rendered out the normal map in Xnormal). You need to keep your mesh as one HighPoly and one Lowpoly to get the best normal…